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Dr. Marco Agus

Alumnus (former Research Engineer)

MAgus@hbku.edu.qa

Research Interests

​My research interests span various visual computing subjects ranging from large model rendering and interactive exploration on different display setups to applications of virtual reality technology to haptic and visual simulation, applied to various application domains, ranging from surgical training to digital cultural heritage to neuroscience connectome data analysis

Selected Publications

  • Digital Mont’e Prama: Exploring large collections of detailed 3D models of sculptures.
    M.Rodriguez, M.Agus, F.Bettio, F.Marton, E.Gobbetti.
    ACM Journal on Computing and Cultural Heritage, (2016)
  • Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects
    B.Rodriguez, M.Agus, F.Marton, E.Gobbetti
    Computer Graphics Forum, 34(3): 41-50, 2015. Proc. EuroVis, (2015)
  • IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups.
    F.Marton,B.Rodriguez, F.Bettio, M.Agus, A. Jaspe Villanueva, E.Gobbetti
    ACM Journal on Computing and Cultural Heritage, 7(2): Article 12, (2014)
  • Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique
    F.Marton, M.Agus, E.Gobbetti, G.Pintore, M.Rodriguez
    Computers & Graphics, 36(8): 893-903, (2012)
  • Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization.
    S.Suter, J.Antonio I.Guitián, F.Marton, M.Agus, A.Elsener, C.Zollikofer, M. Gopi, E.Gobbetti
    IEEE Transactions on Visualization and Computer Graphics, Proc. IEEE Visualization, (2011)
  • An interactive 3D medical visualization system based on a light field display
    M.Agus, F.Bettio, A.Giachetti, E.Gobbetti, J.Antonio I.Guitián, F.Marton, J.Nilsson, G.Pintore
    The Visual Computer, 25(9): 883-893, (2009)
  • GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
    M.Agus, E.Gobbetti, J.Antonio, I.Guitián, F.Marton, G.Pintore.
    Computer Graphics Forum, 27(3): 231-240, 2008. Proc. Eurographics, (2008)
  • Interactive 3D exploration of a virtual sculpture collection: an analysis of user behavior in museum setting
    M.Agus, F.Marton, F.Bettio, and E.Gobbetti
    The 13th Eurographics Worhshop on Graphics and Cultural Heritage, (October 2016)
  • PEEP: Perceptually Enhanced Exploration of Pictures
    M.Agus, A.Villanueva, G.Pintore, and E.Gobbetti
    Proc. 21st International Workshop on Vision, Modeling and Visualization (VMV), (October 2016)

Education Profile

  • Ph.D., Mechanical design, University of Cagliari, Italy, 2004
  • M. Sc., Electronic Engineering, University of Cagliari, 1999

Professional Profile

  • 2007-2013: Expert Researcher, Visual Computing Group, CRS4, Italy
  • 2003-2007: Researcher, Visualization and Virtual Reality Group, CRS4, Italy

Scientific and Professional Memberships

​ Eurographics, IEEE, ACM

Awards

  • Best paper Digital Heritage 2015 in Granada, Spain
  • Best student paper IEEE Haptics 2004 in Chicago, USA
  • Best paper IEEE Virtual Reality 2002 in Orlando, USA

KAUST Affiliations

​​V#isual Computing Center (VCC)

Recent Publications

2023

PanoVerse: automatic generation of stereoscopic environments from single indoor panoramic images for Metaverse applications

G. Pintore, A. Jaspe-Villanueva, M. Hadwiger, E. Gobbetti, J. Schneider, M. Agus
Web3D 2023 (Honorable Mention Award)

2022

2019

Interactive Volumetric Visual Analysis of Glycogen-derived Energy Absorption in Nanometric Brain Structures

M. Agus, C. Cali, A. Al-Awami, E. Gobbetti, P. Magistretti, M. Hadwiger
Eurovis 2019

Culling for Extreme-Scale Segmentation Volumes: A Hybrid Deterministic and Probabilistic Approach

J. Beyer, H. Mohammed, M. Agus, A. Al-Awami, H. Pfister, M. Hadwiger
IEEE Scientific Visualization 2018

2018

SparseLeap: Efficient Empty Space Skipping for Large-Scale Volume Rendering

M. Hadwiger, A. Al-Awami, J. Beyer, M. Agus, H. Pfister
IEEE Scientific Visualization 2017